Groovy Gecko were approached by Twitchcon EU to put develop and manage their live streams and video production for their first annual event.
Going beyond our usual offerings, we helped Twitchcon with story development of the event as well as a running order of the show, live production workflows and engaging in-room audiences as well as those watching online.
We were asked to create an infrastructure for each gamer to stream live to their own channel as well as to our gallery for mixing into the show feed. This comprised a total of 68 different camera feeds with 60 gamer feeds plus eight broadcast camera feeds including jibs, Steadicam and standard camera positions.
What we did.
We helped create the story behind the event and flesh out the content and running order of the show. This considered several factors including, sponsorship deliverables and stream side ad breaks while making the content as engaging as possible for online viewers. Interactivity was a key part of this with viewers encouraged to choose their favourite player.
The infrastructure we built required a huge amount of routing including a 240 input router and VM which could use both an SDI and NDI workflow. The show used a wide variety of techniques to enhance the viewer experience including Groovy Gecko produced VTs including interviews with high profile players, gamers who won from previous years and packages on Berlin and Germany putting the show into context. The in-room experience also had to be very engaging and the room was packed for every session with passionate fans. Live replays of all the action from each session were available in room and online immediately after play ended.
The event was a great success with over 592 million minutes watched and we streamed for over 20 hours. Twitch were very pleased that we managed to make it work within their strict budget and short timescales and we look forward to working with them again for other events going forward.
hours of video streamed